June 25, 2024


So, what did you stand up to on the vacation break? I used to be desiring to spend a little bit of time catching up on my horribly late slate of initiatives, however I ended up happening one more rabbit gap – and this one’s fairly intriguing. Cyberpunk 2077 on PC ships with a spread of inside benchmarks and streaming checks, solely one among which customers really get to see. Nonetheless, a number of others can be found and because of a quirk of CD Projekt RED’s cross-platform save system, it is attainable to port these benchmark sequences throughout to consoles. I wasn’t precisely optimistic that they might work – however they do. The query is, are they in any means helpful?


CDPR’s ‘official’ benchmark and a spread of others are accessible within the PC model of the sport and by my depend, 4 of them auto-save throughout their period, or else will let you make a handbook save as they begin. This makes them exceptionally simple to entry on the PC recreation (you load them like every other save recreation) however it additionally signifies that they switch throughout when you log into CDPR’s on-line community.

Underneath this method, the final handbook save, fast save and auto save transfer from system to system, and that is how I managed to ‘port’ throughout PC’s benchmark sequences throughout to consoles. Sadly, saving progress is not attainable within the official benchmark accessible from the primary menu, however it’s arguably much less fascinating than the others anyway.


Cyberpunk 2077 inside streaming checks working on PS5 and Xbox Sequence consoles – her’s how that appears in movement.


So how good are they as precise benchmarks – and to what extent do they reveal precise variations between the consoles? It ought to go with out saying that with the consoles working their RT modes, or high quality mode within the case of Xbox Sequence S, all of those benchmarks principally lock to their goal 30 frames per second, which highlights a limitation of porting a PC benchmark throughout to a console. Usually, a benchmark is used with an unlocked frame-rate, so parts could be pushed to their maximums. Console experiences are extra devoted to consistency and that is precisely what the RT mode delivers in these benches: a brand new body for each second refresh on a typical front room show. Within the benchmark content material a minimum of, they run nigh-on flawlessly.


In Cyberpunk 2077’s 60fps efficiency mode although, there are variations. In three of the 4 benchmarks, PS5, Xbox Sequence X and Sequence S are fairly intently matched – with simply the sense that the Sequence X is not fairly as strong with its lock to 60fps. In a fourth benchmark although, the load will increase and PlayStation 5 can run at a most of 12fps to the higher in comparison with Sequence X.

Beforehand, there’s been some stage of assumption that the efficiency mode could also be CPU restricted (which makes the Xbox end result odd to elucidate – it has extra CPU assets accessible than PS5). Nonetheless, Sequence S working with a diminished decision is ready to out-perform Sequence X, so the GPU is the extra probably rationalization. With a 60fps cap in place, customary benchmarking metrics aren’t particularly legitimate however consistency could be measured – our pattern of this benchmark is 15,500 frames lengthy. And the place there are duplicate frames, we’re deviating from consistency.

Just one check stresses the consoles sufficient to point out efficiency variations underneath load. Right here we’re evaluating worst case situation Sequence X up in opposition to PS5 and a PC working on the similar settings utilizing console equal elements.


Fairly why there are variations between Sequence X and PS5 is curious – you’d anticipate Xbox to be sooner, or broadly on par primarily based on every little thing we have realized from the consoles this era. The standard presets chosen by CD Projekt RED for PS5 and Xbox Sequence X are principally equivalent. Nonetheless, whereas each use FSR 2 upscaling to reconstruct to 1800p, the dynamic decision ranges do differ: Xbox Sequence X’s DRS vary is 1152p to 1440p, whereas PS5’s equal is 1008p to 1440p. We expect Xbox could also be utilizing variable fee shading (VRS) however whether it is, the increase to efficiency appears minimal. The extra aggressive DRS window on PlayStation 5 appears to translate to higher efficiency – and we might argue that matching that vary on Xbox Sequence X may be transfer for the developer.


Finishing my journey down the rabbit gap, I transferred throughout equal settings from the console model’s efficiency mode to PC (a hat tip to Mohammed Rayan for the help right here) and examined out the identical benchmarks on a pc constructed from consoles elements, or shut equivalents: the AMD 4800S desktop package, constructed on the Xbox CPU, together with the RX 6700 10GB. This barely obscure AMD GPU has very related specs to the PS5 GPU – reminiscence interface and infinity cache apart. Matching frequencies to the PS5’s 2.23GHz, our console-like PC is nearly as quick as PS5 and once more, sooner than Sequence X.


Swapping in a mammoth RX 7900 XTX eradicated all efficiency points. I additionally tweaked the dynamic decision ranges on the RX 6700 runs to match each PS5 and Sequence X, discovering that in each eventualities, the PC was sooner than Sequence X for essentially the most half (however not by a lot on matching Xbox settings) whereas PS5 was somewhat extra constant nonetheless. Maybe the completely different APIs or GPU compilers made a distinction, or maybe the dynamic decision components is completely different between consoles and PC (it usually is in video games that assist DRS on each techniques). Even so, the conclusion does recommend that perhaps Xbox might stand to enhance from the choice of a wider DRS window.


So, forgive me for indulging myself on this one. Whereas the train is generally tutorial, the outcomes are nonetheless fascinating – we have recognized concerning the inside checks for a while, however there was by no means any assure that they’d function on the consoles in any respect. There’s nonetheless a divide between PC and particular person console builds, in spite of everything. Nonetheless, they do work – albeit throughout the settings confines and frame-rate limits set by the developer. And now I am questioning if there’s something related within the Phantom Liberty enlargement and maybe even The Witcher 3. Maybe I will discover time to look into it throughout my subsequent Christmas break.


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