June 19, 2024


Atlus has supplied new particulars on the battle system of its forthcoming RPG Metaphor: ReFantazio, which incorporates over 40 archetypes to play as.


As proven within the latest Atlus showcase for the sport, archetypes are primarily a job system for characters to change between, divided between 14 lineages.


These archetypes will be managed within the Akademeia, a library-esque facility that works comparably to The Velvet Room from the Persona video games. It is right here the protagonist will awaken new archetypes, that are first found by forming relationships with NPCs related to that kind.

Metaphor: ReFantazio – Awaken | Xbox Collection X|S, Home windows PCWatch on YouTube


The total listing of identified archetypes to this point is as follows:

  • Seeker – a flexible, well-rounded job
  • Mage – exploit weak factors with magic
  • Thief – expert in theft skills
  • Brawler – excels in fist-fighting
  • Warrior – excels in sword assaults
  • Knight – has excellent defensive abilities
  • Healer – restoration skills
  • Commander – help and formation abilities
  • Gunner – long-distance capturing
  • Service provider – money-related assaults
  • Faker – “tough” strikes


Additional, gamers will then unlock developed archetypes by strengthening their bond with NPCs. These larger tier archetypes embody the Masked Dancer, the Summoner, and the Berserker. It is by means of the a number of lineages and evolutions that over 40 archetypes can be found in complete.


For instance, the Seeker lineage begins with the Seeker archetype, which evolves to the Magic Seeker to wield wind magic and passive results. This then evolves to the Soul Hacker, for extra highly effective magic together with MP restoration and penetration resistance. Equally, the Gunner, evolves into the Sniper after which Dragoon.


In consequence, it is by means of the archetype system that battles and relationships are tied collectively, as robust bonds with supporters will impression battle proficiency – one thing that is developed from Persona.


Beforehand, Atlus outlined each the motion and turn-based command fight system. This showcase supplied new info on the command system, which is an developed model of that originating from Shin Megami Tensei 3 with the flexibility to use enemy weaknesses for added turns.


Occasion members will be positioned within the entrance or again of battle, with sure archetypes excelling in particular positions – put your mages and gun-wielders on the again!

Metaphor: ReFantazio — “Atlus Unique 2” ShowcaseWatch on YouTube


What’s extra, the Synthesis system permits social gathering members to mix archetype assaults into highly effective abilities that permit entry to new components or assault varieties. It ensures there are quite a few methods to configure a celebration and discover their skills. And with the social gathering increasing to seven members later within the story, there’s an thrilling quantity of room for experimentation.


Archetypes will even impression the motion fight, resembling altering the weapon for quick strikes on particular person enemies or spells that focus on a number of enemies to remove teams of weak foes directly. It is clear, then, the archetype system is integral to each component of fight.


And as with the Persona video games, Metaphor will embody a community function, right here permitting gamers to check their social gathering setup with others on-line after which immediately swap to match, offering an in-game sense of group for gamers to information one another.


Metaphor: ReFantazio is ready for launch on eleventh October throughout Xbox Collection X/S and PC, with its launch date introduced in April the place director Katsura Hashino described the sport as “the end result of our RPGs”.


Earlier than this, Atlus detailed how Metaphor builds on gameplay components from the Persona collection with its fantasy election.


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